Character Animation Seminar Report: Complementing Physics with Motion Capture
نویسندگان
چکیده
The interactive approach of character animation requires sophisticated motion synthesis algorithms to generate poses and motions for unpredictable events. Traditional animation techniques used alone cannot produce the needed degree of realism or the degree of controllability required for virtual characters. Motion-capture techniques and the physical simulation of characters, when combined, offer the potential to produce realistic motions while still maintaining a high level of control. A wide range of possible poses and motions thus can be generated, but determining the quality of the synthesized motion in terms of believability is important. Algorithms are created to evaluate the plausibility of the generated pose to only allow for realistic and plausible character poses.
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